Two Sides of a Broken World
Fractured Meridian presents a stark choice: the polished, oppressive paradise of Solenne, built on the illusion of order, or the brutal, honest wasteland of the East. Marcus Karev doesn't get to be neutral about this split. The world he serves has already broken him, and the player must decide which side of the fracture they will survive on. The game starts in third-person shooter then when you have taken a look at the lay of the world it then switches to first-person shooter to really test your skills.
Order on one side. Honesty on the other. Marcus doesn't get to choose neither.

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One world. Two truths. Only one of them tells you what it really is.

Marcus Karev
A veteran operator trying to survive in a world his own side helped break. Marcus isn't a chosen hero; he's a used-up operator trying to find a way out of the system.

ARIA
The AI in his ear. She has her own reasons for helping him, and you're never fully sure whose side she's really on. A complex relationship built on trust and secrets.

